![wotlk 3.3.5a addons warmane wotlk 3.3.5a addons warmane](https://i.ebayimg.com/images/g/pZoAAOSweHxhQSlM/s-l300.png)
This alone will let u generate a lot more Threat and higher Death Strike usage, aka more Self Healing. Glyph of Disease: gives u a unique ability to refresh Blood Plague by using Blood Rune. Glyph of Dark Command: so u never miss a taunt. Use them wisely and be aware of your surroundings. U have Dark Command, Death Grip, and Pet Stun (1min CD) in case of danger. Try not to do more than 1 Rune Strike per 1 NPC if u are tanking multiple adds. When Runes are on cooldown, Spam Rune Strike. If u Icy Touch 3 adds (1 time each) u will have nice amount of threat on them. That way u will have some Death Runes u can use on Icy Touch. Use DnD whenever u can while tanking multiple (3+) mobs, try to prepare for the next pack of trash with casting a lot of Death Strikes (and Blood Strikes with Reaping) when they are about to die. On top of that, the more Death Runes u get from Death Rune Mastery (and Reaping, if you decide to pick this one as well), the better, cos u can spam Icy Touch on Multiple Mobs on each pack pull. The point of this spec is to maximise Death and Decay Damage (as our main AoE threat ability) and to give u a good Runic Power ability with some solid AoE DMG (Corpse Explosion, u can sacrifice your own pet if there are no nearby corpses, the result will be sheet ton of AoE DMG, and downside is 30sec CD if used that way). *blood rune = Pestilence, Blood Strike, Blood Boil, depending on the current situation you are facing and the HP of all the mobs around you. Rotation for this spec, before every 3+mob pack pull is:ĭnD > IT > PS > *blood rune > Rune Strike (on the target you have least amount of aggro on)
![wotlk 3.3.5a addons warmane wotlk 3.3.5a addons warmane](https://i.imgur.com/iJIWGMa.jpg)
In case you find slow from Desecration really helpful, you can remove a point from Endless Winter and max out Desecration:
![wotlk 3.3.5a addons warmane wotlk 3.3.5a addons warmane](https://i.ytimg.com/vi/vRJ00qv7cu0/maxresdefault_live.jpg)
If u can get some more avoidance with 1-2 items without sacrificing a lot of Stamina and Armor (like 2-4% Parry/Dodge chance for 250-500 Health/Armor) go for it since u can never have enough avoidance even tho its RNG (it can help u a). That's why u should focus on getting more Stamina and Armor first. In case of high incoming damage, low health pool (HP) and low Armor value u could die if u rely on your dodges/parryes. With some bad luck u can end up getting hit 3 times in a row. U want to get this stat as much as u can after Stamina.Īvoidance is good but its RNG. Its also the best stat to go for versus Strong Melee hitting bosses.
![wotlk 3.3.5a addons warmane wotlk 3.3.5a addons warmane](https://i.ytimg.com/vi/UPCqzAiMPKU/maxresdefault.jpg)
Ur heals depend on max % of total HP, the more u have it, the more u will heal. This is the stat u want to go for the most.
#Wotlk 3.3.5a addons warmane how to
Those bosses, if they parry u, will get Melee haste which will increase their attack speed by a lot, and u might end up dead in front of them cos of it.Ĭheck the itemisation part, u can find how to cap exp there. U should try and cap parry only versus Sindragosa and Halion. If u don’t want to get any expertise, its not a big deal, but if u get dodged on important Death Strikes, dont say i didnt warn u. U can go for 26exp if u want to avoid Death Strikes getting dodged. That, with the glyph, will cap hit on Taunt, and u wont ever Miss a Death Strike.ġ64 expertise rating = 20 expertise + 6 from = Dodge Capġ73 expertise rating = 21 expertise + 5 from / = Dodge CapĤ10 expertise rating = 50 expertise + 6 from = Parry Cap I would suggest going for total of 7-8% melee hit (with gear, talents, racials). That will put u on 17% hit chance for Dark Command and u wont ever miss a taunt. U need 9% spell hit from gear + 8% hit from Glyph of Dark Command. After u reach this u can no longer be critically hit by any target when it comes to PvE (mobs/bosses). This guide will only give u the basic ideas of how things should work and where to put those talents.ĥ40 is the defence cap. U have to work your way towards the top, and by that i mean practice and raid a lot. This is not a magical post that will make u a great player after reading it once. Overall, here u can find a lot of tanking Specs and explanation on how your Spells work and how to time your defensive Cooldowns, as well as videos of better DK tank players than me. Main reason for that is so you know everything there is when it comes to this class as a whole (how runes work, macroes, etc.), since this guide has mainly Tank related stuff only. I would suggest u to invest some time in reading at least my Frost DK PvE DPS guide, or parts that are not in this guide (links in 1st comment down below). This guide (out of all 3) has the least amount of information. So, if any of the talent links IN THE GUIDE are NOT WORKING, you should SCROLL DOWN UNTIL YOU GET TO FIRST COMMENT where you will fine: "ALTERNATIVE TALENT LINKS". Fixed and updated Talent links in the 1st comment BELOW THE GUIDE.įollow those, since the ones in the guide might be outdated.